Its all about the pops in stellaris. I'm still not exactly sure what it does since the description of it in the game makes it sound really great but in practice i'm not seeing anything worthwhile. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. In Stellaris there is only ship design and fleet management. It must not be capped for the A. Stellaris. mining laser, energy siphon, etc. g. Auto upgrade/manage starbases: Enabling this automation will automatically upgrade a starbase once per month (or faster) from a specified level in the settings. 51/1. 能量虹吸簇Energy Siphon; 查看本页SMW属性: SPACE_WHALE_WEAPON: tech_space_whale_weapon_1TLDR: Energy Siphon should replace Energy Drain when it is learned at the appropriate level. ago. This will build a reserve you can build around. More than one weapon or weapon type is provided to allow for flexibility in research and/or discovery. Augmentation Drones turn alloys into pop assembly for cybernetic hive-mind pops. Content is available under Attribution-ShareAlike 3. Duplicate Stellaris - Diplomacy Tradition Tree allows you to siphon AI resources for free [Lem 3. R May 31, 2017 @ 11:43am. You’d still want to have some sort of economy outside of food, even if it’s just enough alloy to make Energy Siphon corvettes as emergency reinforcements. Hello all. Nowadays it takes a hell of a game to make us admit that. Energy Siphon question. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. How to Beat the Tiyanki Matriarch in Stellaris. My issue is, the ships were set to auto update, and despite having researched many other weapons it keeps energy. So how does the tech stand up to mid game stuff. Mining Laser: this weapon has very low damage output, comparable to the weapons you start the game with, and for some reason it's comically inaccurate so its small damage advantage over those early-game weapons is completely lost in missed shots. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Cordyceptic energy siphon is one of the highest anti-shield weapons in the game and do half their anti-shield dps to hull, but autocannons go from a 150% mod vs shields to a 125% vs hull multiplying their much higher base dps. Stellaris' combat system is garbage. Earthbound (+15% Energy, +20% Army Damage) Thrifty (+15% Energy)Ojji. ”. 能源消耗:-10. I even have a holding on the planet to make me see what is on the planet. PD starts with 10 Tracking and ends with 30. 413K subscribers in the Stellaris community. Alien Animal Cyborg God/Eternal Human Infection Mutant Other Radiation Robot. I have had Energy Syphons for an early war (tiers 1-2 weapons and defences) and they wreck face like no other, highly reccormend. Hello, Since the new update has changed how the planets work, I find difficult to understand how I can produce energy credits. 56 to 11. Has this changed with 2. . Hello all. Showing 1 - 4 of 4 comments. Members Online Stellaris Dev Diary #319 - Astral Scars and Rifts 部件 伤害 追踪 护甲穿透 护盾穿透 护盾伤害 前置科技 建造花费 [[file:|18px|link=]] 能源 [[file:|18px|link=]]; 伤害下限 伤害上限 冷却时间 How to Beat the Tiyanki Matriarch in Stellaris. Has this changed with 2. All others are a permanent 0% habitability and cannot be colonized by your species. Spaceborne aliens are spacefaring forms of life which will likely be the first aliens that new spacefarers will encounter. I did a bit of reading online but opinions seem split. 伤害:10-27. Update they did build one robot pop like 30 years later but still gives no indication if they are being made on the planet@developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Energy Siphon [edit source] Based on Society technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy from gaseous matter. Keep growing population and adding jobs. Distruptors yes, siphons no. View this video if you want to lea. Appears in. Biblically accurate dimensional Horror!Ice Giants. Society research. r/Stellaris. ), and they can prove superior to, and substitute for, conventional weapon systems. Upgrade your mods, progress through the starchart, do the quests. I did a bit of reading online but opinions seem split. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. Lightning conduits have the 100%. #7. Distruptors are good brawling weapons for close range front line ships. Where normally systems would be randomly generated for a specific playthrough, unique systems can have a pre determined unique event, anomaly, or archeologic dig site connected to. 1. That is how the ship building screen in MOO2 remained interesting into the late game. What is the point of energy siphons? I feel like all the space creature weapons have a use somewhere down the line. Like most of the Guardians in Stellaris, the Tiyanki Matriarch can be safely beaten by any fleet of 40k+ Power. What weapons should I be using? (Edit: another non-tech weapon I have) The enemy AI suffered a defeat against my advanced shields, retrofitted for Energy Siphon corvettes, and then crushed me despite having inferior fleet score. shields/armor/hull, respectively. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. Technology. These reports began as a sporadic issue that gradually worsened as the time passed since release. There's also other ways to get energy, Rage / Hunter Adrenaline, Blood for Energy, certain warframe abilities that regenerate. 2?Hello all. providing the energy for the birth of. the Energy Siphon is visible in the screenshot just below Ancient Target Scrambler, it shows that it's an S (small?) component. Once they shut down the pirates in my systems, now they have destroyed the asteroid heading for one of my early colonies. With more special effects/systems, you could mix and match to create some truly epic shit. #3. So, I discovered a new quest chain (no pictures because I'm a derp) but it spawned an event upon colonizing a planet that mentions that it's found an interdimensional portal, placing a permanent tile bonus on the planet that gives 1 scientist job per 40 pop. DusNumberi • 7 yr. Missiles start with 0 Evasion and end with 40. So how does the tech stand up to mid game stuff. 花费:15. I'd also not say the Navigator is "good"; it just wants to be fed and doesn't necessarily care if the Psionic Sublimate it gets is made of pops or just extracted using a. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. So, you can go Inward Perfection with Teachers of the Shroud. I always use them if I get the chance, but generally by the time I've researched them I already have better weapons. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have just been deleted from the game. I had to surrender and lose 1 star system. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. At the very least it should have it's color changed from green to purple or something. Copy to clipboard failed. 0) Number of years since game start is greater. TIL about federation taxes that take 15% of your enery output including dyson sphere. . It will allow direct access to starting the energy siphon event. It is weird in stellaris was the opposite. ), and they can prove superior to, and substitute for. Certain buildings and other sources. I'm still not exactly sure what it does since the description of it in the game makes it sound really great but in practice i'm not seeing anything worthwhile. Then they took my shipyards and that was it. What about Energy Siphon that you get from Tiyanki first contact rather than as salvaged tech? Not that they are going to be of much use, just curious. Saltysalad • 7 yr. 类型:能量. Sure, psi leaders can be helpful — especially admirals and researchers. 0 by. . There are other weapons like that, like the Energy Siphon and Cutting Laser. Hello all. That means 70 edict funds at the start of the game. At the very least it should have it's color changed from green to purple or something. While the [bethatrian]/power plant gives flat increases. The penalty for being at 0 credits isn't that big. ago. 能源虹吸器模仿缇扬奇的某种奇特的生化过程制成,可以扰乱敌方舰船的能源传输媒介。. Orbital Energy Conversion: tech_mining_terminal: Mining Guilds: tech_zero_gravity_assembly_sequence: Zero-G Work Frames: tech_strike_craft_1: Carrier Operations:@developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Energy siphon's an early tech weapon, and 2213 is pretty close to start, get it if it looks like you're going to war real soon (neighboring empire that is distrusting/hostile and has stronger fleets than you) and if other miltech isn't showing up. Nanite Transmutation. This is the only type of multi-stage Megastructure you can build more than once. I was playing a game and had a fleet with twice the power. As far as boosting energy, you might want to check and be sure that all those energy technician jobs are actually filled. Has this changed with 2. 2?So how does the tech stand up to mid game stuff. Description. Can fit into Small slots. last game I had 14k fleet points and energy level just hit level 3. My custom empires that I just wanted to show here. nosavynada May 29, 2016 @ 6:30pm. Has this changed with 2. I finished researching Energy Siphon, upgraded my fleet, and then was loosing badly. png maniacal. 25% (Only for the One with the Aura) of 0. Quick-Rub3665. Seems as thought the problem was resolved. Name copied to clipboard. If the target's evasion is 20 more than the EPD's total tracking (including bonuses), then KPD will likely beat EPD in terms of pure DPS. Energy Credit Storage Capacity. puts it on the level of lvl 2 laser / kinetics, so you should compare it with that; And at that point. You should check what's been orbiting your homeworld since we signed that treaty, xeno. . I have the change to research Frequency Tuning, unlocks Energy Siphon. 76 vs. It takes 400 minerals to produce a gene clinic which provides healthcare infrastructure for the entire planet. tech_mine_dark_matter. 0) Number of years since game start is greater than 15 (×2. Won't you need the railgun tree anyway if you want giga cannon? Energy Siphon [edit | edit source] Based on Society technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy from gaseous matter. I have the change to research Frequency Tuning, unlocks Energy Siphon. Even ignoring natural tile resources if needed. 1] [22a5] Thread starter acthsb;. I pretty much always go for missles in the beginning in fact that is one of the first things I do when I start the game is refit all of my ships to missiles. List of resources. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. I was really looking forward to playing as Romulans, but their special features: Espionage and the Mission Event Chain for the home planet exploding just suck. I play as an hive mind, I have expanded quickly (I have 4 planets already settled) and now I am losing around -20 energy credits per month all of a sudden. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Psychic Hypersiphon Spire. It's no longer generally worse than T1 kinetics (or strictly worse damage with just a 10 range. It can also. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. 3 Stellaris Tech Id List – C to E. You’d still want to have some sort of economy outside of food, even if it’s just enough alloy to make Energy Siphon corvettes as emergency reinforcements. psychic hyper siphon stellarisclub penguin party music. Physics research. The energy grid provides a 10% increase in the planet's energy output as a whole. 0) Number of years since game start is greater than 10 (×2. -50 is the correct option - if you select the larger surge the fortress will power up again and murder your scientist. This is a bit of a double edged sword though, as the Parasite that siphoned off that spike also gains it. The big advantage of void beam is the energy repeatable buff it as well as the plasma. Learn more about Ships Reworked at GameJunkie. Discovery is a process of acquiring weapons from pirates or monsters (ie. In the meantime I found a bug. I'm still not exactly sure what it does since the description of it in the game makes it sound really great but in practice i'm not seeing anything worthwhile. 2 Shields is overkill. ago • Edited 4 yr. It is weird in stellaris was the opposite. The cutting lasers are a good alternative if you fight armored enemies because they're the only early game weapon that ignores all armor. it will be good if it ACTUALLY absorb energy from enemy's shield to refill its own. Choice to pay 100 Influence and 500 Energy or −3 Clues to save the missing scientist with the Maimed trait after 10-40 days; Choice to not "waste time on deserters" to find scientist dead after 60-90 days; All choices also give +5 Clues to the archaeology site after finding the scientist; Chapter 3 small minor artifacts reward (10, 30, or 50)MissedHurry Mar 20, 2020 @ 7:18pm. Energy Siphons are potent early game weapons. Technology. I think my favorite early ship build is a Corvette with Point Defense, Energy Siphon, and Lasers. The Toxic blowpipe is probably the best range weapon in the entire game in terms of versatility and usefulness. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. 3, and having 1/10 pops be "size free" isn't too shabby. 1 hour ago, Fallen77 said: Don't worry too much about this aura, it's Nice, but it's not where you'll get the most energy. ago. I have the change to research Frequency Tuning, unlocks Energy Siphon. I think a lot of people are forgetting that Stellaris was envisioned as a game with a great deal of focus on the discovery and exploration of empty space. So is the only upkeep for a mining station the 1 energy? I feel like I’m missing something. I have the change to research Frequency Tuning, unlocks Energy Siphon. 0 unless otherwise noted. This was never a condition of our arrangement! The space jellies are total bros and I have never once been disappointed by them. My issue is, the ships were set to auto update, and despite having researched many other weapons it keeps. These were originally planned as energy only but during play we found out that with a few more perks they make awesome armies as well! This is the only species that really “needs” to be psionic and cybernetic. I'd say it should work fine for the first 50ish years, then you'd better upgrade. the first is how much the energy income varies. I've been trying to find what's the specific trigger for caused by the Psychic Hyper Syphon from Gigastructural Engineering but I've haven't had luck. 5 Stellaris Tech Id List – J to P. 1 hour ago, Fallen77 said: Don't worry too much about this aura, it's Nice, but it's not where you'll get the most energy. Energy Siphon without the civic would be outclassed by basic Mass Driver. I was playing a game and had a fleet with twice the power. g. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. Reply ThreeMountaineers • King •Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. A shrine devoted to the worship of Numa, goddess of fortune. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. The game was good though. Crimson Phantom May 11, 2016 @ 11:15pm. It is weird in stellaris was the opposite. 35 comments. . There are a few things to do. The lack of good anti-armor weapons for Corvettes means that bypassing armor completely is often your best choice, going with 3 Disruptors. Has this changed with 2. 0 unless otherwise noted. . The game was good though. Sathra May 27, 2016 @ 8:41pm. The game was good though. 2. What is the point of energy siphons? I feel like all the space creature weapons have a use somewhere down the line. Land warfare. What is the fastest way to get energy in Stellaris? You can gain more energy by: Building Generator Districts on the surface of colonized planets. But the Flak Battery has 50% tracking vs Sentinel's 10% tracking, so. Members Online • TrueProGamer1 . This was never a condition of our arrangement!The space jellies are total bros and I have never once been disappointed by them. What Stellaris would benefit from, are many more, and more varied one-off weapon types in higher tech levels. [district id] effect add_planet. Hello all. And sounds horrifying form the enemies POV. RELATED: The Best Strategy Games Set In Space Needless to say, these cheats are pretty significant and not for people who just. I understand how energy siphon weapon works. Certain buildings and other sources. Yes, Energy Siphon. The planet was aptly renamed "Tiyanki Garden" in. Teachers of the Shroud is absolutely busted. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Space warfare. Primed flow lets you be able to use her 4th ability often with saved energy, energy siphon combined with her energy regen passive makes for some decent efficiency/energy return, and the duration should be a bit up but at 130-145% is perfect. The official Role Playing Traits overhaul for Stellaris. Maximum Stargazer Tactical/Build Advice. 40. ago. It is developed by Paradox Development Studio and published by Paradox. Energy storage is intentionally capped very low. The upgrading of outposts will stop once the starbase cap is reached. Like most of the Guardians in Stellaris, the Tiyanki Matriarch can be safely beaten by any fleet of 40k+ Power. This large spire, packed with technologies integrating psychic power, will be powerful enough to tear apart reality locally and open a hole to the shroud, while the two capacitors will stabilize the portal and direct the. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. Energy Siphon restores 0. Neutron Launcher has 45-120 range and a narrow firing arc, while all S-slot weapons except the Null Void Beam / Energy Siphon and Missiles have no more than 40 range. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. Traits. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. DeanTheDull Necrophage • 2 yr. [deposit id] effect add_district =. From this it could be estimated that an energy credit is something in the order of $300,000 (USD). Mind Over Matter makes all of your biological pops Latent Psychics, slightly increasing their Energy and. There are other weapons like that, like the Energy Siphon and Cutting Laser. Has this changed with 2. The best defense is an eternal one. Has. While taking Catalytic Processing as the third civic is tempting since you should be producing a lot of food to keep up with the ravenous whales, I’d argue the sublight speed boost from. . Has this changed with 2. Energy Siphons are potent early game weapons. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Silentium indicates that the Forerunners siphon energy from alternate realities to power their civilization. What the arc emitters don't destroy in the first volley the strike craft will. The Tiyanki are a tremendously large species of whale- or jellyfish-like star fauna adapted to surviving in the depths of space, having evolved to use the galactic hyperlane network to roam. Stellaris is an alien from a world that was judged unworthy by the Celestials. Once you get like 4 of each in a fleet, barely anything beats it. It is weird in stellaris was the opposite. If this is indeed canon, then the Forerunners are a solid Type. The main weapon slots, the ones that can be S, M, or L, are pretty much always filled by either a kinetic weapon or an energy weapon. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. With the same efficiency converting the sun into energy will give 1,9x10 24 energy credits. 25) Has Discovery Traditions Tradition (×0. So I just discovered the joys of equipping an energy siphon and a pair of lasers to a corvette swarm and them flipping on focusing crystals in the early game and I am loving the results. Stellaris has a lot of resources compared to other strategy games, and each has a specific function. Stellaris Real-time strategy Strategy video game Gaming. 2?In the Stellaris mod Gigastructural Engineering,. I'll have to look at it again then. A tier 1 lab (not basic) would need a + 2 tile underneath to give the same total science without bonuses for 1. 0 “Pyxis” and the Astral Planes Narrative Expansion released last. 1) Can this effect target the player main species? 2) Can this effect target a cybernetic species? 3) Can the player (or non-player) species targetted by this effect later become. Ring Worlds are basically artificial planets on a much bigger scale than Habitats. 5 in terms of damage output, it's just stuck to S-only weapons. Does anyone know if there is a list in the local folders or something?Lets break down the weapon and defence components available in Stellaris. Five major ways to get energy. Engineering research. Stellaris. If you get it, cool, if not, don't sweat it. Console Edition Development Diary #62 - Overtuned and a Toxic God MrFreake_PDX Friday at 14:00 Stellaris Wiki Active Wikis. 12. However, it's not that great, and if you continue playing the main story, you'll unlock a way to regenerate much more energy (up to 5 per second). @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Hello all. Fountain Of Youth - Gain Immortality through the research of a mysterious substance found in space. I did a bit of reading online but opinions seem split. She is armed with both a conventional Tiyanki energy siphon and an extremely powerful Titan-slot energy beam and will perform a unique "rearing" behavior when attacked. I have the change to research Frequency Tuning, unlocks Energy Siphon. Energy Siphon question. Energy Siphon improves from 5. This article is for the PC version of Stellaris only. 6 combat rebalance update. Trade. It can be good to have a constant trickle of energy combined with considered ability usage, and Energy Siphon still finds a place on my Warframe when I want to go a little more ability-oriented and am using something other than energy generators elsewhere. It is weird in stellaris was the opposite. Hello all. Archaeological Site. Kinetic weapons fire projectiles accelerated to incredible speed at enemy ships, like the guns in Mass Effect. There are various commands to give you resources, but we'll cover two here: one that gives you any amount of energy credits (effectively money) you want, and one that maxes out all of your resource stockpiles. Posted April 24, 2019. The game was good though. -Siphon Energy missions is not working at all. Sell strategic resources in a monthly trade (since you seem to have more than enough of them) Get slaves to work some energy generating jobs. A few ideas actually: Make someone your vassal and enforce monthly obligations. Members Online •. I did a bit of reading online but opinions seem split. r/Stellaris. Flak on the other hand starts at 50 Tracking and ends at 70. . For example, against T3 missiles with 30% evasion, the T1 EPD (10% tracking) is worse than the T1 KPD. The first step on the Psionic Ascension path is the Mind Over Matter Ascension Perk, which becomes available once you research the Psionic Theory technology in the Society tree and have one or more previously-unlocked Perks. Investigating it as a project got a copy of my leader talking to me, revealing that. 1. Once you get like 4 of each in a fleet, barely anything beats it. Energy Siphon is a very weak weapon, and is never worth using. Cheats. I have a chance to research Energy Siphon at 2213. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. The Parasite is a ship that bucks the trend of Scourge ships wanting to stay hidden. This page was last edited on 9 May 2019, at 05:36. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I did a bit of reading online but opinions seem split. More Help. Both have identical tracking and accuracy, with Energy Siphon having a bit of extra range (60 vs 50). Don't bother. While taking Catalytic Processing as the third civic is. 5. Stellaris makes it difficult. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. A dealmaker who trades in hope, faith, magic, and cosmic power. Stellaris. First Appearance. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. Like most of the Guardians in Stellaris, the Tiyanki Matriarch can be safely beaten by any fleet of 40k+ Power. Pure shield/disruptor corvettes are deadly against the Contingency, for example. Sometimes, such beings reach a crucial point in their development that allows them access to FTL technology and, as a consequence, the ability to become full-fledged interstellar empires. An L-slot Kinetic Artillery deals 91. Copy to clipboard failed. This has historically been useless, but the relic gave it a use, even though it would waste energy because charge wouldn't overflow' to the next charge. Stacking evasion to 90% on Destroyers is valid mechanic and very doable, if you pick all right elements for it (e. Spaceborne aliens are likely be the first encounter for newly spacefaring species. That's still over 40 seconds JUST to cast a single 25-energy ability. 4. They have the resources as I am giving several hundred of mins, energy, and alloys. 6 energy per second. So it’s only fitting that it has a great special attack too. Domains are created through a relatively straightforward process: Expand a barrier to trap your target. The Tiyanki Space Whales, or Tiyanki for short, are a widespread species of peaceful space-borne organics that wander from system to system, centered around their ancestral breeding ground of Tiyana Vek. Psychic Hypersiphon Spire. I am curious if any of you know how to unlock one or more of these techs through console codes. If the target's evasion is 20 more than the EPD's total tracking (including bonuses), then KPD will likely beat EPD in terms of pure DPS. So safely. Technology. Probably relatively high hull points letting them tank the Tempest's armor/shield-penetrating weapons and Energy Siphon getting that tasty shield bonus damage. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Distruptors yes, siphons no. 3 Answers. Personally I get Missile Cruisers with Torpedo Corvettes and a line of anti-missile PP and Flak Destroyers from early-mid game. ; About Stellaris Wiki; Mobile view Energy siphon is COMPLETELY better then starter railgun and T2 railgun. 2?Hello all. You actually loose energy instead of gaining. Hello all. I did a bit of reading online but opinions seem split. Subscribe to downloadUltimate Automation 3. If you get it, cool, if not, don't sweat it. Machines can only build solar panel gaining 3 energy. #16. Question for 3. Other Spaceborne Aliens are not affected by the difficulty level. SECTOR_ENERGY_STOCKPILE_DESC:0 "This is the amount of stored Energy Credits in the Sector. I have the change to research Frequency Tuning, unlocks Energy Siphon. I did a bit of reading online but opinions seem split. Description. It's no longer generally worse than T1 kinetics (or strictly worse damage with just a 10 range advantage to make up for it at T2), which now surpass the armor damage at T2, the hull damage at T4, and the shield damage at T5. 能源虹吸器模仿缇扬奇的某种奇特的生化过程制成,可以扰乱敌方舰船的能源传输媒介。.